Lévis Rosequartz

Lévis Rosequartz is a Divine Visionary candidate from Walkis Magic Academy.

Personality
Lévis is a self-serving person, even claiming he would sacrifice his own family for is own success.

Equipment
Wands: Uniquely, Lévis wields two different wands at the same time. His first wand is used to cast Magnets, whereas his second one is used to cast Lightning. While unconfirmed, it's likely that his second wand originally belonged to his twin brother.

Magic and Abilities
Magnets : Lévis's personal magic is Magnets. It allows him to summon and manipulate magnets of various shapes. It also grants him the ability to magnetize his targets.


 * Attract: Lévis creates a magnetic force that pulls.


 * Repel: Lévis creates a magnetic force that pushes.


 * Magnets Ball: Lévis creates a spiked ball made of magnetic metals.


 * Magnets Ping-pong: Lévis infuses the surrounding walls with Repel, and creates a spiked ball that bounces around that walls.
 * Magnets Wall: Lévis creates a wall with a magnetic pull.


 * Magnets Lightning Secondth: Invariable Railgun: Lévis can combine his Magnets with Lightning to perform an even more powerful Secondth.

Lightning : Uniquely, Lévis possesses this second personal magic, which allows him to generate and control electricity. He can combine this magic with Magnets.

Confinement Box: If Lévis uses both of his wands, he can summon a black box to trap his targets in it. The box cannot be destroyed from the inside and requires two keys to open.

Immense Magic Power: As a triple-liner, Lévis possesses an immense amount of magic power. Despite his magic power, he was considered to be a failure by his own father.

Summon
Adamas: As a triple-liner Lévis possesses the ability to call upon a god's strength from within one of his wands. He calls forth the god of magnetism. The wand turns into iron sand, which Lévis can control telekinetically. Lévis's magic power increases immensely.
 * Armored-Murder Form: Using his Summon's power, Lévis forms an armor made out of iron sand. The armor shifts its own magnetic pole to attract and repel his opponent at will.